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  Home > M.R. Bauer Foundation > Reports from Previous Years > 2005 > Jordan Pollack, Ph.D.
Jordan Pollack, Ph.D.
Professor of Computer Science and
Volen National Center for Complex Systems
Brandeis University
Waltham, Massachusetts

Recent Progress in Co-evolutionary Learning

For many years Dr. Pollack’s lab has been working on electronic and software systems, which can learn and develop on their own in open- ended innovative ways. This is based on understanding and mimicking natural co-evolution. However, in nature, co-evolution refers to the contingent development between species. For machine learning, co- evolution has come to mean the search “arms-race” type phenomena, which can lead multiple agents to develop through their own interaction, without the need for an intelligent designer. Most work in machine learning, for example using Neural Networks, involves very careful design of data representations, which are tuned to a carefully designed learning environment. In co-evolution, the set-up is usually as a set of players to a “game” who start with only the rules and must develop strategy or tactics through interaction. Generally, this interaction is a competition for limited resources such as places in a fixed-sized population. His lab has had some success, for example in optimization, such as discovering the best sorting networks and cellular automata rules, as well as in three generations of automatically designed robots.

However, as they developed these co- evolutionary learning algorithms, they discovered that despite many successes, certain phenomena arise repeatedly to prevent continuous innovation. These phenomena are familiar from economic markets, and include winner-take-all monopolies, boom/bust cycles, and stable mediocre oligarchies (groups of players who tacitly collude to protect each other from further innovation).

Dr. Pollack’s group has been developing theoretical incentive frameworks in which self-interested adaptive agents can keep learning, including the development of multi- objective or Pareto Coevolution, the discovery of new dimensions along which to compare evolving agents, and a central metaphor “The Teacher’s Dilemma,” which replaces competition with symmetric teacher- student interactions. The Teacher’s Dilemma provides a scientific basis for rewarding teachers in a different fashion than competition or altruism. This leads to new mechanism designs in which self-interested agents end up forming learning communities which don’t suffer from the equilibria phenomena.

The first major practical application of this work has been the development of scaleable peer-to-peer learning environments for children. These are multi-player video games, but the highest scores accrue to players who provide appropriate challenges to each other, turning students into each other’s teachers. Dr. Pollack’s group launched the first online spelling bee www.spellbee.org in 2004 and now have 25,000 members. Initial results show that a majority of students adapt to the Teacher Dilemma utility and many face gradually increasing challenges from other students. They have just launched www.patternbee.org and www.moneybee.org in which students present each other with geometric and algebraic problems.

 

 

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